So the other day, I was thinking about the classic alignment chart, and how it doesn’t really do much for me personally since it’s more about how characters interact with systems rather than how they interact with other people
I had a minute, so I figured I’d throw something together that DID suit my needs!
(Note: This chart regards a character’s intent rather than the outcome of their actions—and for sake of clarity, here are the definitions I’m working with:
Good: concerned with the well-being the collective, often at expense of the self
Evil: concerned with the well-being of the self, often at the expense of the collective
Kind: concerned with the emotional responses of others
Cruel: unconcerned with the emotional responses of others)
I like conceptualizing things this way, cause sometimes Bad People behave with ‘good’ or ‘kind’ intentions, and sometimes Good People do things that seem ‘evil’ or ‘cruel’
Also this gives me a way to compare/contrast characters who get lumped together under the other system
THAT FIRST SITE IS EVERY WRITER’S DREAM DO YOU KNOW HOW MANY TIMES I’VE TRIED WRITING SOMETHING AND THOUGHT GOD DAMN IS THERE A SPECIFIC WORD FOR WHAT I’M USING TWO SENTENCES TO DESCRIBE AND JUST GETTING A BUNCH OF SHIT GOOGLE RESULTS
There is a specific and terrifying difference between “never were” monsters and “are not anymore” monsters
“The thing that was not a deer” implies a creature which mimics a deer but imperfectly and the details which are wrong are what makes it terrifying
“The thing that was not a deer anymore” on the other hand implies a thing that USED to be a deer before it was somehow mutated, possessed, parasitically controlled or reanimated improperly and what makes THAT terrifying is the details that are still right and recognizable poking out of all the wrong and horrible malformations.
hey I totally fucked up and forgot the 3rd type, which is “Is Not Anymore And Maybe Never Was” monsters
“The thing which was no longer a deer and maybe never was” implies a creature that, at first glance, completely appears to be a deer, but over time degrades very slowly until you realize (probably too late) that it is not a deer anymore, and had you seen it in this state first, you wouldn’t have recognized it as a deer at all, and there’s a decent chance that it was never actually a deer to begin with but only a very good mimic, and what makes this one scary is the slow change from everything being right to everything being wrong, happening slowly enough that you don’t even notice it until its too late, as well as the fact that something now so clearly not a deer could have fooled you to begin with.
I figured out a simple guide to the alignment chart last night
Lawful: Rules matter more to me than individuals. Chaotic: Individuals matter more to me than rules.
Good: Other people’s well-being is more important than my own. Evil: My own well-being is more important than other people’s.
Neutrals: My opinion of what is more important is determined on a case-by-case basis.
So a Lawful Good character’s guiding moral philosophy might be “I follow the rules because the rules keep people safe, even if they are sometimes inconvenient or harmful to me or other individuals.” A Chaotic Evil character’s guiding moral philosophy would be like “Screw the rules and screw you.”